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Design Patterns Elements of Reusable Object- Oriented Software PDF Download Free. Book Description: * Capturing a wealth of experience about the design of object- oriented software, four top- notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 2. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object- oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Related Books: Patterns in Java Volume 3. A how- to guide for Java programmers who want to use design patterns when developing real- world enterprise applications.
This practical book explores the subject of design patterns, or patterns that occur in the design phase of a project's life cycle. With an emphasis on Java for the enterprise, Mark Grand guides Java programmers on how to apply traditional and new patterns when designing a large enterprise application. The author clearly explains how existing patterns work with the new enterprise design patterns and demonstrates through case studies how to use design patterns in the real world. Features include over 5. UML, plus an overview of UML 1. A Catalog of Reusable Design Patterns Illustrated with UML2nd Edition. The book manages to be a resource for three of the most important trends in professional programming: Patterns, Java, and UML.
In this volume Mark Grand presents 4. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns..
Generic Programming and Design Patterns Applied. In Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and virtuosity, Alexandrescu offers a cutting- edge approach to software design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code. The book introduces the concept of generic components, reusable design templates that enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding. The author then shows how to apply this approach to recurring, real- world issues that C++ programmers face in their day- to- day a..